Solitaire Social spells and buttons
Here we have gathered for you instructions on how to use the main elements of the playing field. In Solitaire Social you’ll find some very useful tools for always winning a solitaire game. Just click any element to read how it works and discover the inner game mechanics.
This is the strongest, most beneficial element to have during any game you play.
It’s a powerful tool to easily unblock blocked cards fast.
Magic is beneficial because you can transform it (otherwise known as swapping) when the game gets to its critical part where Magic does not have sufficient sheer power.
While many moves do not require it, Magic does have the power to save time and speed, which allows you to open your cards faster.
Magic is the strongest weapon that you can rely on acquiring during a game.
Magic is also useful in the shop because you can utilize it to buy beautiful décor for your Garden, Bayside, or Farm.
The only way to get that décor is by using Magic.
No location will look the same due to the strength that exists in Magic and the beautiful décor it provides.
Magic is available daily, ensuring that you enter daily.
You will receive Magic as a gift if you do your daily tasks in full and, if you can, also do the Supreme.
Subscribing to the game every day provides you with prizes, including a reward of 30-65 free Magic.
But this is only if you enter into the game daily for 30 days (without skipping a day).
As you can tell from its immense and colorful history, the Joker card has played a gigantic role in card games for centuries.
The Joker has a great amount of power, and since the beginning, it has held the highest ranking in many card games.
The power of the Joker is not comically based; instead, it serves as a way to help card players win the game.
Used as the highest-value card, the Joker adds a fun element.
The Joker can be pulled out of the deck and placed on top of any card on the field, with any other card then placed on top of it.
The entire column, in the middle of which is the Joker, can be dragged for any card located above the Joker.
It can be used in a situation if there are more than three columns with closed cards on the field, if all the columns are occupied by cards, or if there are no Kings in the deck.
You can cheat a bit and pull the Joker at the beginning of the game and use the combination of the Joker and the “back” button to view all the top cards in the closed columns to determine which one is best to remove first.
However, be careful, because as long as you take to choose the strategy, the opponent will continue to play and time will play against you.
You can earn the Joker by completing your daily tasks as well as the Supreme.
It can also be earned by participating in all the new events we offer.
The Shuffle is a great tool to have during a game. This tool morphs into a quick eye that reads all the cards in advance.
It can be used anytime during a game.
The Shuffle shuffles your cards when it’s necessary to present new cards.
This element requires a fast and alert player to use it.
If you find yourself driven into a corner during the middle of a game, using the Shuffle as the first element is recommended.
If you get frozen by your opponent, make use of a Shuffle, and you’ll unfreeze yourself.
The Shuffle is available each day if you do the daily tasks in full and also do the Supreme.
By doing so, you will get the Shuffle and wonderful other elements as prizes.
The Freezer is a wonderful spell to use at the right time during a game. When you feel totally overwhelmed by the speed of your opponent, this is the tool to implement immediately.
This tool freezes all of your opponents’ cards for 20 seconds, preventing them from moving any cards.
The best time to use it is either at the beginning or end of the game.
Using it at the beginning of the round gives you an advantage over your opponent because you can get ahead of any player.
It is useful in the final moments of the round if the opponent overtakes you on points because you can then use Freezer to slow down their game so you can try and catch up.
The Freezer is a very powerful, distracting tool.
It can be dispelled by using any other element in the game.
An “Undo” button is truly essential for any modern card game.
Undo gives you the opportunity to retrace your steps and try another pathway, often extending the game and opening new ways to win that would normally otherwise be impossible.
Because there are times this can be abused, there are certain instances where you might want to turn this feature off.
However, if you’ve invested 15 minutes into a game, it is very painful to learn you accidentally touched a wrong card or see a better move a millisecond after selecting one, only to discover that you can’t retract that move and redo it.
Not having an “Undo” button is frustrating and enough to make anyone want to avoid a card game. We’ve avoided that frustration by making it available in this game.
This correction button is very useful, and it can be used at any point during a game.
Closely related to the feature that highlights legal moves, Hint is the common feature that suggests a move.
In other words, rather than having available moves turned on throughout the game, whenever you get stuck or think that you’ve run out of moves, you can press the “Hint” button to quickly determine if there is a legal move available in your current position.
This is a handy feature that can be especially useful in cases where you think you’ve come to the end of a game and that no other moves remain.
You can use the “Hint” button to quickly check to see if that is indeed the case or, contrary to that, discover a move that allows you to keep playing.
Hints is the only feature in this game that you can request from your friends.
The Magnet is a part of the game that cannot be received in any other way, not even by requesting it from friends.
Having the Magnet puts you at a great advantage because it facilitates your ability to lighten the cards.
The Magnet also helps you with the time and speed experience by moving your cards faster.
Without the Magnet, you will exhaust yourself by taking at least three minutes to get through one game, which is only supposed to last two minutes.
The Magnet makes the cards easier to move, but be careful: the Magnet sometimes plays cards you may not have had in mind to play.
The Magnet is really a must in this game and any card game, especially if you play with a mouse.
The Magnet makes the game lighter on your joints.
An explanation of how spells work and how to get them can be found on your game panel. Also you can go straight to purchase through these menu. Don’t forget to play everyday to grab spells and coins in a daily gifts!